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Monster Pack cover
ASSET PACK 009

MONSTER PACK

A full bestiary for a 2D game: slimes, bats, ghosts, skeletons, imps, spiders and a rock golem, ready to fight.

16 monsters, each in 3 colour variants, each with 5 animations: idle, move, attack with a wind-up, hurt with a hit flash, and death. Slime, bat, ghost, floating eye, wisp, skeleton, imp, mushroom, carnivorous plant, beetle, spider, crab, snake, rat, bee and a 48 px rock golem. Eight palettes, three sizes, and a Godot 4 SpriteFrames for every monster and variant.

One payment, yours forever, every future fix included. Card and local payment methods, and the files land in your account the moment it clears.

  • 16 MONSTERS
  • 3 VARIANTS
  • 5 ANIMATIONS
  • 8 PALETTES
  • 1X 2X 3X
  • GODOT SPRITEFRAMES

EVERY PALETTE

the same bestiary, eight ways
All sixteen monsters animating, cycling through eight palettes

IN MOTION

idle, move, attack and death at 4x
Monsters playing their animations, part 1
SET 1
Monsters playing their animations, part 2
SET 2
Monsters playing their animations, part 3
SET 3
Monsters playing their animations, part 4
SET 4

THE SHEET

every variant of Fantasy RPG
Every monster and colour variant in the Fantasy RPG palette

WHAT YOU GET

and what you can do with it

IN THE ZIP

  • 8 palettes: Fantasy RPG, Horror Dark, Retro 8-bit, Cyberpunk, Cosmic, Bloom, Sky, Deep Sea, each in 1x, 2x and 3x
  • 16 monsters: slime, bat, ghost, floating eye, wisp, skeleton, imp, mushroom, carnivorous plant, beetle, spider, crab, snake, rat, bee, rock golem
  • 3 colour variants of every monster in every palette, named after their real colour
  • 5 animations each: idle 4 frames, move 6, attack 6, hurt 2, death 6
  • Side view facing right, frames of 24, 32 or 48 px at 1x, ground monsters standing on the bottom row
  • One strip per animation, a sheet per palette and size, and a JSON with frame sizes, counts, fps and loops
  • A Godot 4 SpriteFrames per monster and variant, fps and loops already set

THE LICENSE

Use it in personal and commercial projects, in as many as you want, and modify it however you like. Credit is welcome and not required.

The one thing you cannot do is resell the assets on their own as a pack or a template. Build with them, do not repackage them.

HOW IT WORKS

tested in Godot 4

Give an AnimatedSprite2D the SpriteFrames of the monster, variant, palette and size you want and play idle, move, attack, hurt or death. Flip it horizontally to face left.

Every SpriteFrames was loaded in Godot and checked frame by frame: frame counts, speed, loops and sizes all match.

THE COLOURS

  • Every pixel is one of the 16 colours of its palette
  • Three variants per monster in each of the eight palettes
  • The palettes are free at paleto.gg/palettes