SCI-FI ICONS
The loot of a science fiction game at 16x16: weapons, power, tech, access, supplies, gear and cargo.
52 items drawn pixel by pixel and up to 99 icons per palette: laser pistols and plasma cannons, batteries in four charge levels, power cells, chips and data disks, keycards and locks, medkits and stims, space helmets, jetpacks, cybernetic arms, robot heads, drones, crates, toxic barrels and rockets. Seven palettes, three sizes, every icon as its own PNG plus a sheet and a JSON.
One payment, yours forever, every future fix included. Card and local payment methods, and the files land in your account the moment it clears.
- UP TO 99 ICONS
- 52 ITEMS
- 7 PALETTES
- 16X16
- 1X 2X 3X
- SHEET + JSON
EVERY PALETTE
the same inventory, seven ways
THE INVENTORIES
the icons of each palette






THE SHEET
every icon of Retro 8-bit, 1x shown at 4x
WHAT YOU GET
and what you can do with itIN THE ZIP
- 7 palettes, each in 1x (16x16), 2x and 3x: Retro 8-bit 99 icons, Bloom 99, Cyberpunk 97, Cosmic 97, Deep Sea 93, Horror Dark 92, Sky 82
- Weapons: laser pistol, blaster rifle, plasma cannon, energy sword, grenade, proximity mine
- Power and tech: battery in four charge levels, power cell, fuel canister, energy core, microchip, circuit board, data disk, data stick, tablet, terminal, radio, scanner, hologram projector
- Access and supplies: keycards, ID badge, key fob, lock open and shut, medkit, stim injector, pills, ration pack, canned food, water bottle, oxygen tank
- Gear and cybernetics: space helmet, visor, armour vest, jetpack, mag boots, tech gloves, cybernetic arm, nanobot, eye implant, robot head, scout drone
- Tools and cargo: cog, wrench, screwdriver, toolbox, magnet, credit chips, cargo crate, toxic barrel, alien artifact, satellite dish, rocket
- Every icon as its own PNG by category, one sheet per palette and a JSON with every position
THE LICENSE
Use it in personal and commercial projects, in as many as you want, and modify it however you like. Credit is welcome and not required.
The one thing you cannot do is resell the assets on their own as a pack or a template. Build with them, do not repackage them.
THE COLOURS
why the count changes by paletteEvery pixel is one of the 16 colours of its palette. A colour variant only ships where the palette really has that colour and it stands out from the rest of the icon, so a keycard is named after the colour it actually is in each palette.
All seven palettes are also in the fantasy Item Icons pack, so a sword and a laser pistol can sit in the same inventory.
USING THEM
- Godot: set the texture filter to Nearest, or cut the sheet with the JSON
- Unity: Filter Mode Point, Compression None
- The palettes are free at paleto.gg/palettes