TERRAIN KIT: PLATFORMER
Everything a side-view level needs: ground that closes around any shape, platforms, hazards, pickups and a parallax sky.
120 terrain tiles and 31 props per palette: grassy ground with a hanging lip and stone blocks, each with 47 pieces for edges, corners, pillars and floating platforms, one-way planks, ledges and a rope bridge, animated water and lava, ladders, spikes, coins, chests, a checkpoint flag and a springboard, plus a three-layer parallax background. Eleven palettes at 16, 32 and 48 px, with Godot 4 terrains and collisions already set up.
One payment, yours forever, every future fix included. Card and local payment methods, and the files land in your account the moment it clears.
- 120 TILES
- 31 PROPS
- PARALLAX
- 11 PALETTES
- 16 32 48 PX
- GODOT 4
- TILED
EVERY PALETTE
the same level, eleven ways
THE LEVELS
built only with tiles from the kit




PAINTED BY GODOT
the engine's own choice of tile in every cell
THE SHEETS
terrain and props of one palette

WHAT YOU GET
and what you can do with itIN THE ZIP
- 11 palettes: Fantasy RPG, Green, Retro 8-bit, Western Desert, Dead City, Sky (snow and ice), Horror Dark (night), Cosmic, Bloom, Cyberpunk, Underwater
- Every palette at 16, 32 and 48 px
- Ground: grass over dirt and stone blocks, 47 pieces each for edges, inner and outer corners, 1-wide pillars, 1-high platforms and lone blocks, plus random fill and surface variants
- One-way platforms: plank, stone ledge and a rope bridge
- Animated water and lava, surface and body, 4 frames
- 31 props: ladder, rope, spikes up and down, a 6-frame coin, gem, key, crate, barrel, chests, sign, door, checkpoint flag, springboard, torch, grass, flowers, bushes, rocks, a round tree and a pine
- A 3-layer parallax background per palette: sky, far mountains, near forest
- A Godot 4 TileSet with terrains, collision, one-way platforms and animations, a Tiled tileset, and an example scene with a scrolling camera
THE LICENSE
Use it in personal and commercial projects, in as many as you want, and modify it however you like. Credit is welcome and not required.
The one thing you cannot do is resell the assets on their own as a pack or a template. Build with them, do not repackage them.
HOW IT WORKS
tested in Godot 4Pick the ground terrain in Godot's TileMap and paint any shape: steps, overhangs, floating islands, 1-wide pillars. Edges, corners and the grass lip fall into place, the ground already collides and the planks are one-way.
We painted a full level with Godot's own terrain tools in every palette and size and checked every cell the engine picked: no empty cells and no seams. The example scene builds a small level with the parallax background so you can see it moving.
THE COLOURS
- Every pixel is one of the 16 colours of its palette
- Sky turns into a snow world and Horror Dark into a night one
- The palettes are free at paleto.gg/palettes