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ASSET PACK 005

VFX PACK

Explosions, slashes, magic, fire, ice and lightning, animated and ready to drop into a 2D game.

25 effects and 210 frames per palette: small and big explosions, hit sparks, slashes, a muzzle flash, magic bursts and orbs, a portal, heal and level up, fire and fireballs, smoke, dust, water, ice, lightning, poison, a shield and a teleport. Six Paleto palettes, three sizes, and a Godot 4 SpriteFrames with fps and loops already set.

One payment, yours forever, every future fix included. Card and local payment methods, and the files land in your account the moment it clears.

  • 25 EFFECTS
  • 210 FRAMES
  • 6 PALETTES
  • 1X 2X 3X
  • GODOT SPRITEFRAMES
  • JSON

EVERY PALETTE

the same effects, six ways
The effects playing in each of the six palettes

IN MOTION

shown at 4x
Big explosion
EXPLOSION
Lightning bolt
LIGHTNING
Portal loop
PORTAL
Fire loop
FIRE
Magic burst
MAGIC BURST
Slash
SLASH

THE SHEET

every effect of Retro 8-bit, frame by frame
Every effect of the Retro 8-bit palette laid out frame by frame

WHAT YOU GET

and what you can do with it

IN THE ZIP

  • 6 palettes: Fantasy RPG, Retro 8-bit, Bloom, Cyberpunk, Cosmic, Deep Sea, each in 1x, 2x and 3x
  • Combat: small and big explosions, hit spark, slash arc, slash cross, muzzle flash
  • Magic: magic burst, sparkle, magic orb, portal, heal, level up, shield, teleport
  • Elements: fire loop, fireball, water splash, ice shatter, lightning bolt, electric zap, poison bubbles
  • Pickups and puffs: coin sparkle, smoke, dust, death poof
  • One strip per effect and one sheet per palette, transparent PNG
  • A JSON with frame size, frame count, fps and loop flag of every effect
  • A Godot 4 SpriteFrames per palette and size, every effect as an animation

THE LICENSE

Use it in personal and commercial projects, in as many as you want, and modify it however you like. Credit is welcome and not required.

The one thing you cannot do is resell the assets on their own as a pack or a template. Build with them, do not repackage them.

HOW IT WORKS

tested in Godot 4

In Godot, give an AnimatedSprite2D the SpriteFrames of the palette and size you want and play the effect by name. Looping effects are already marked as loops, one-shot effects stop on their last frame.

Any other engine: each strip is frames left to right at the size in the JSON, so it slices with a single number.

THE COLOURS

  • Every pixel is one of the 16 colours of its palette
  • Fire, ice and magic keep their colour in each of the six palettes
  • The palettes are free at paleto.gg/palettes